Research and Insights Archive

Research and Insights from the Center for Effective Organizations

Organization Agility and Talent Management

This article by Edward E. Lawler III (CEO) and Christopher G. Worley (CEO) uses case studies on Netflix and oDesk to show that organizations can create an agile workforce by adopting a set of talent management practices that encourage employees to learn and develop, and by reducing the transaction costs associated with changing the skill sets in their workforce.

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Eliminating Performance Appraisals

Edward E. Lawler III (CEO) asks the question “Should organizations stop doing performance appraisals?” The argument in favor of eliminating them is that they frequently do more damage than good.

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Individualizing Organizations: What it takes

Forty years ago, Edward E. Lawler III (CEO) wrote an article arguing that organizations could be more effective and provide a better quality of life for their employees if they would individualize their relationship with their employees.

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Executive Team Member Needed

Edward E. Lawler III (CEO) shares how in order to survive, organizations have had to keep pace with the changes that have occurred. In the future they will have to keep up with an increasingly rapid rate of change in order to survive.

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Talent Analytics Measurement and Reporting: Building a Decision Science or Merely Tracking Activity?

John W. Boudreau (CEO) and Edward E. Lawler III (CEO) ask the question “Is the use and effectiveness of talent and HR reporting progressing from a focus on cost-efficiency and process-effectiveness, and toward a balanced combination that includes them, but extends to strategic measures than enhance talent and business decisions?”

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Research Update: Pay for Skills, Knowledge, and Competencies

Gerald E. Ledford, Jr. and Charles Rivers write that research interest in pay for skills, knowledge, and competencies (SKC) has continued over the past three decades.

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Using Motivation Theory to Improve Gamification

Gerald E. Ledford, Jr. (CEO) and Edward E. Lawler III (CEO) explore the topic of gamification. Today, the purposeful use of games in work settings is growing rapidly. Organizations are rapidly embracing the systematic use of “gamification,” which brings game-like elements to core managerial processes.

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Influence and Persuasion Skills, 1/30/15

Jay Conger discussed the four primary fault lines in leadership. He presented opportunities to “shake-up” the current industry of leadership. Jay covered the cultural attributes and emerging needs in leadership as well as common derailers and transition demands.

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Revised Employee Involvement: Research Foundations

George S. Benson (University of Texas) and Edward E. Lawler III (CEO) share that high-involvement management practices (defined as an integrated set of Human Resource and work design practices that are designed to give all employees the skills, information, power, and rewards to make decisions in the workplace) have generated enormous interest among researchers in many different disciplines and geographies.

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